Wednesday, November 23, 2005

Less confusing- A Trial

The user walks into a room. In the middle of the room is a white cube (or possibly another object) hanging from the cieling, onto which a character is projected. The character is sleeping (or has it's eyes shut so it is not mentally present).
The user has to make sound or physical contact with the object to "wake up" the character. The character wakes up in horror, not knowing how it got there. Istrecites a monologue. If the user does not responed by trying to touch things or moving around (or if they move around but don't succeed in actually discovering something) the charachter starts begging loudly or demanding asistance (depending on the type of person they are).
On the walls, in the air and on the object there are hotspots. They are touch activated and reveale different types of clues as to why the character is imprisoned. If there is a good reason the character will try to prevent them from getting to incriminating evidence (by talking them out of going to certain hotspots or becoming very unpleasent to them when they are about to find something out). If this is but a cruel experiment, the system will make it hard to find the facts (by moving evidence, tampering with them (in ways the user can ultimately find) and doing evil things to the character every time the find a fact out).
After all the evidence are revealed (or past a certain time point pre-determind) the user is presented with the question of the character's innocence.
If they find the Character guilty- they have to do a set of actions that will terminate the Character (disappearing completely from the object).
If they find the Character innocent- the have to do a set of actions that will set the character free (the projection moves to the wall/floor and the character walk out of the room).
That's it for now.

The Prisoner- A very confusing build of an idea

well- this idea came up after Arnon mentioned the prisoners in Superman1 and later showed for a minute a charachter trapped in a frame in an installation somewhere.
Then I started thinking about the Cube people once again, and about the old show "the Prisoner" (No. 6) where the charachters aren't just trapped, but they also don't really know why or how they got to their prison.
I realised this could be a good analogy to something, but I'm still thinking "to what exactly?"
So there will be a prisoner, and the user's job will be to find out what that prisoner has been imprisoned for and wheather they are guilty or not.
The user walks into a room where the image is projected and will have to wake the prisoner up.The image of the prisoner will be projected onto an object in the room (a box or something) hanging in the air. On the walls of the room will be hidden buttons (small surfaces with a different texture) that (after the prisoner's begging them for help) the user will have to find. Each button will either straight out expose a detail about the prisoner or help the user discover details . Clues could be directions for questioning and pieces of pictures, for example.
On the surface that the charachter is presented on will be crutial hotspots but the character will make is very hard to approach (in means of sound) if it has something to hide, and the system will make some of the evidence very hard to reach by moving them around and tampering with them.
If the prisoner is innocent according to the user, they need to find a way to free the prisoner.

Thursday, November 17, 2005

Idea #1

This idea is a bit difficult for me to explain without anyone seeing my arms and facial expressions.
The basic idea is a character that is imprisoned in a space (a room, I supposed, for now), either physically or visually (motion limited by visual restrictions), and is doing it's very best to try and convince the visitors to the room to release it.
the thing restricting the character is a digital system, mainly working on visuals, that will be designed to react both to the character and to the visitors.
The Idea is to create a space that works on a different set of rules, where the relationship between the character and the system, that is a visual relationship, has the same effect as if it was a physical one.

This idea is not fully processed in my head, but I am very excited about the possibilities it might send me to explore.

PS- the character is an actual person

Wednesday, November 16, 2005

Idea #2

So- this one's a bit more focused and is totaly computer based, But it's just a bit small and I find it hard to think of more than one example to expand it.
It's basically a program (set of programs) that have their own will.
The user can (and will, at least for a minute) have wants and wishes of what they want to create with the program, but unless they aim to the wishes of the program, they will, in a way, fail.
The one example I can actually imagine for this is a site builder/designer program, that at the end of it, will always design the same website. (Revital suggested to maybe make the user think they were the actual designers and then reveal to them the fact that the created the same website as everyone else).

So- I don't know where or if it's going anywhere, but this is it for now.

Hello?

Well...testing..123...