Wednesday, November 23, 2005

Less confusing- A Trial

The user walks into a room. In the middle of the room is a white cube (or possibly another object) hanging from the cieling, onto which a character is projected. The character is sleeping (or has it's eyes shut so it is not mentally present).
The user has to make sound or physical contact with the object to "wake up" the character. The character wakes up in horror, not knowing how it got there. Istrecites a monologue. If the user does not responed by trying to touch things or moving around (or if they move around but don't succeed in actually discovering something) the charachter starts begging loudly or demanding asistance (depending on the type of person they are).
On the walls, in the air and on the object there are hotspots. They are touch activated and reveale different types of clues as to why the character is imprisoned. If there is a good reason the character will try to prevent them from getting to incriminating evidence (by talking them out of going to certain hotspots or becoming very unpleasent to them when they are about to find something out). If this is but a cruel experiment, the system will make it hard to find the facts (by moving evidence, tampering with them (in ways the user can ultimately find) and doing evil things to the character every time the find a fact out).
After all the evidence are revealed (or past a certain time point pre-determind) the user is presented with the question of the character's innocence.
If they find the Character guilty- they have to do a set of actions that will terminate the Character (disappearing completely from the object).
If they find the Character innocent- the have to do a set of actions that will set the character free (the projection moves to the wall/floor and the character walk out of the room).
That's it for now.

0 Comments:

Post a Comment

<< Home